The accompanying difficulty of the questions increases, and the probability of successfully passing the test decreases. With the patience of users, if the product positioning remains unchanged, it is bound to become a phenomenal product. Simple and rude gameplay also cultivates users' "simple and rude needs" When the summit conference was born, half of the people in the office were playing every day at noon, and the topic after tea and dinner was always "answers and bonuses".
As time goes by, there are no colleagues who insist on playing every day, only a few " My colleagues who are fishing for three days and drying the net for two days are still struggling. In the circle of friends, some friends who are "not highly educated" (discriminate on a case-by-case basis) basically sms marketing service uninstall the app after playing a game. The frustration of failing to pass the level and retreating despite difficulties is far greater than the novelty of "dividing 2 million equally". The questions of the major answering platforms are all-encompassing and cover a wide range
of topics. The simple ones can be "What month and day is Children's Day on June 1?", and the difficult ones can be "Which dynasty in China can't eat peppers?" This is also the answering platform. , in order to allow more users to actively participate in answering questions, and avoid the high cost of bonuses, the balance between the two efforts. For these questions,